

Echoes of Wonder is a 2D puzzle-platform game that explores how true aging comes from losing curiosity, not growing older. Players control a curious child whose actions revive the fading world of an elder. Racing against time, they uncover clues to guide each other to a sunflower that symbolizes curiosity. As puzzles are solved, the elder’s world becomes vibrant again, showing that curiosity is the key to staying youthful.

Echoes
of Wonder
Game Overview
Story
An elder and a child find themselves trapped in a mysterious room, each in their own mirrored yet separate world. The child, inherently curious, gradually affects the elder's dull and mundane world.To escape, they must work together to solve the puzzles within their mirrored spaces. As the child uncovers each puzzle, the elder’s world gradually regains its vitality. Only when the elder’s long-lost curiosity is fully reignited can they find their way back to reality.
Before the countdown ends, the elder and child must rotate the sunflower to its complete state. Aligning the sunflower symbolizes reigniting the elder's lost curiosity and is essential for their escape.
Win Condition


Mechanics
Core Mechanic
The exploration of curiosity serves as the key trigger for each puzzle level. Players can observe the whimsical world through the child’s perspective by hovering the mouse over objects in the child's world.
Hover
Hovering over objects in the child's world changes their appearance, revealing interesting forms and triggering puzzle elements.

Telescope
An essential tool for discovering curiosity, which helps players find additional clues and solve puzzles.

Countdown
The countdown controls the flow of time in this world. Players have 10 minutes to help the elder and child rediscover curiosity.

Player Control


Mouse Hold: Move object
Hover: Change the shape of objects
Child moves left elder moves right (mirrored)
Child moves right
elder moves left (mirrored)



Press and Hold Mouse Wheel: Control Telescope Window
Mouse Click: Control object's transformation
Both child and elder jump together

Flowchart

Level Design
LEVEL 1


LEVEL 2


LEVEL 3


Technical Coding

Password
Press the button to change lock number.

Light Switcher
Click LEFT MOUSE BUTTON to turn on the lights for the elder’s world.

Hover
Hover over to switch object states.

Telescope
Hold down the middle mouse button to control the camera movement, and limit the camera boundary.
Game Assets





















The Elder
The Child
Idle
Jump
Walk
Idle
Jump
Walk
UI Design


Dialogue
Control

Click